The way Six Days in Fallujah is being marketed is not helping itself. Victura CEO Peter Tamte seems conflicted in all the interviews he’s done on how to market it, and Highwire Games creative director Jaime Griesemer openly indicated in an IGN Unfiltered interview that they really don’t know how to market it. Tamte keeps going to interviews to portray this game as a “realistic tactical shooter.” This is in direct conflict with the fact that they’re trying to share the personal stories of people directly affected by the battle via an interactive documentary. If this game is indeed