by the NWR Staff - March 16, 2021, 11:19 am EDT A key pillar of the initial development of Crash 4: It's About Time was "the difficulty had to be fair and not cheap." Last week, Crash Bandicoot 4: It's About Time came to Nintendo Switch. It marks the first brand new adventure for the bandicoot on a Nintendo system in a decade. Before it came out, we had the chance to send over some questions to developer Toys For Bob's Creative Producer Lou Studdert. He talked to us about the challenges of porting the game to Switch and even addressed some of the response to the original launch's difficulty. If you're craving more Crash content, you can check out our review. Thanks to Activision and Toys for Bob for the interview opportunity!