Unity has announced that Nvidia's AI-powered Deep Learning Super Sampling (DLSS) technology will be available to all developers using its tools. DLSS will be directly supported by Unity's High Definition Render Pipeline (HDRP) in a release sometime later this year. At the currently running GTC21 Unity showed off a demo from Light Brick Studio which was built with Unity and already features real-time ray tracing and DLSS are combined. Real time raytracing was added for Unity developers back in 2019, but mainstream graphics hardware isn't quite where it needs to be to run raytracing and path tracing in real time at the resolutions / frame rates that gamers expect / desire, so Nvidia came up with DLSS. In brief, DLSS uses Nvidia RTX GPU Tensor Cores for AI-enhanced upscaling. The AI is trained in various games by Nvidia using deep neural net techniques to come up with high quality upscaled in-game graphics, that easily outclass the blurry upscaling methods of old.