Imagine RimWorld crossed with the Binding of Isaac, with a few seeds borrowed from Stardew Valley, and starring a hectic lamb cult leader—that's Cult of the Lamb. It's a dungeon crawler married to a colony management sim, where you control a power-crazed lamb in its quest to grow the biggest cult possible. The lamb has no say in the deal anyway, because it was itself saved from imminent death by a mysterious deity, and in exchange, that deity wants respect. The way to grow your cult is to recruit, and the way to recruit is to dive into dungeons. "You explore this kind of dark mysterious forest filled with enemy cultists and monsters, and that's where you find more followers to convert or recruit," Massive Monster director of game design Jay Armstrong told us. "Once you're back at your base they'll work for you and worship you, but you've got to keep them fed and keep them alive and keep their faith levels high, because otherwise they're going to start dissenting against your teachings, and doing uprisings against you."