Optimizing Metal: Ways to improve code made for Apple's graphics framework - Mac Software Discussions on AppleInsider Forums
There is a vast array of ways to optimize your Metal graphics code to get top performance.
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There is a vast array of ways to optimize your Metal graphics code to get top performance.
Similar to the Radeon RADV driver recently implementing software-based decoding for Adaptive Scalable Texture Compression (ASTC), the Intel 'ANV' Vulkan driver within Mesa has also now wired up ASTC LDR emulation.
There is a vast array of ways to optimize your Metal graphics code to get top performance. Here's how to get started getting your code into better shape for the Metal framework.
The V3D Gallium3D driver that is most notably used by the latest Raspberry Pi single board computers has landed support in mainline Mesa for native ASTC texture compression support.
BlueStacks is an excellent Android emulator, but it's not without issues. Here's a look at common BlueStacks problems and how to fix them.