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Final Logo & In-Game Screens news - Anchor King - Vimarsana News

Final Logo & In-Game Screens news - Anchor King

Hello everyone! In today's post, we'll show you the game's final logo as well as screens in-game screens.

New Mechanic and User Interface news - Anchor King - Vimarsana News

New Mechanic and User Interface news - Anchor King

This week, we have some great news for you, we have the first UI designs and a new anchor mechanic.

Source: moddb.com
Anchor King Alpha news - Vimarsana News

Anchor King Alpha news

Hello everyone, as promised, we're releasing the alpha version of our game, we hope you enjoy it :)

Related Topics:
Anchor KingNchor King Alpha
Main character & Enemies news - Anchor King - Vimarsana News

Main character & Enemies news - Anchor King

Main character & Enemies news - Anchor King Anchor King is a 2D action platformer, that employs the use of an anchor as its main game mechanic, we intend to create a fun game in which the player can explore the swinging mechanic to create gameplay opportunities and solve puzzles. Hello everybody, we hope you've had a great week as much as we have. Today's post is a little different because we'll need your help! Help us pick the final designs to our main character and the enemies as well the final boss, the ones with the most votes will be included in our game.

Source: moddb.com
Swinging Mechanic and Level Design news - Anchor King - Vimarsana News

Swinging Mechanic and Level Design news - Anchor King

Swinging Mechanic and Level Design news - Anchor King Anchor King is a 2D action platformer, that employs the use of an anchor as its main game mechanic, we intend to create a fun game in which the player can explore the swinging mechanic to create gameplay opportunities and solve puzzles. Hello everyone, this week we've a huge update for you, we began to work on the swinging mechanics and completed the level design. Apr 25th, 2021 Swinging Mechanic As you can see in the video, we started to work the swinging mechanics this week, but there are still some aspects we need to work on and we stil...