Frame Generation Essentials: Interpolation, Extrapolation, and Reprojection
Everything Better Than 60Hz — including 120Hz, 144Hz, 240Hz, input lag, ULMB, LightBoost, G-SYNC, FreeSync, eSports, VR, and more.
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Everything Better Than 60Hz — including 120Hz, 144Hz, 240Hz, input lag, ULMB, LightBoost, G-SYNC, FreeSync, eSports, VR, and more.
After years of work, we're proud to finally start wider testing for Construct's all-new WebGPU renderer! This is a major technology upgrade for Construct, with...
Learn why we need many variations of GPU shader programs and how we can automatically compile these along with our application, using CMake.
Intel is looking to expand its GPU capabilities with the acquisition of Siru Innovations, a Finland-based developer of graphics intellectual property an...
Intel has acquired Siru Innovations, a developer of graphics-related architecture, software, modeling, and hardware implementation.