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Re:done Army Wearhouses & Dead City addon - S.T.A.L.K.E.R. Anomaly mod for S.T.A.L.K.E.R.: Call of Pripyat - Vimarsana News

Re:done Army Wearhouses & Dead City addon - S.T.A.L.K.E.R. Anomaly mod for S.T.A.L.K.E.R.: Call of Pripyat

Army Wearhouses remains to be separated into four factions: Freedom, Mercenaries, Duty, and Monolith, with more sim available in this zone, making this location more of a battleground between these factions. Faction-controlled areas has been added and...

Source: moddb.com
Re:done Rostok & Truck Cemetery addon - S.T.A.L.K.E.R. Anomaly mod for S.T.A.L.K.E.R.: Call of Pripyat - Vimarsana News

Re:done Rostok & Truck Cemetery addon - S.T.A.L.K.E.R. Anomaly mod for S.T.A.L.K.E.R.: Call of Pripyat

Rostok has gotten a small overhaul. When General Voronin dies, the Duty faction will be obliterated, and Duty spawns will cease in several places. Visitors to the bar and guards have been added. Mutants' spawning chances have been reduced. Included sound...

Source: moddb.com
Re:done Darkvalley & Darkscape addon - S.T.A.L.K.E.R. Anomaly mod for S.T.A.L.K.E.R.: Call of Pripyat - Vimarsana News

Re:done Darkvalley & Darkscape addon - S.T.A.L.K.E.R. Anomaly mod for S.T.A.L.K.E.R.: Call of Pripyat

Darkvalley, when bandit leader Sultan dies, bandit spawns will cease, the factory will be deserted and replaced with weaker mutants. Darkscape, military now has a checkpoint at the gas station, and a helicopter now patrol and observe the airspace. Both...

Source: moddb.com