Gamasutra: Christopher Totten's Blog - Zen and the art of retro level design in "Kudzu"
Zen and the art of retro level design in “Kudzu” by Christopher Totten on 12/14/20 10:48:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. A lot, if not most, level design writing is about 3D levels, to the point where I’ve seen it argued that 3D is level design, to the exclusion of non-3D work. To a degree, this makes sense...