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Some of the benefits you get by having a fixed hardware target in the console market don t really translate to the traditional pc space. it s also starting to look at mobile specific opportunities to expand the pc gaming space. so if you look at something like pokemon go, it really has no analogue in the desktop computer, like the whole point of it is to be out and about. so the next stage for us what are the mobile specific opportunities? the steam deck isn t perfect, the device itself is lacking that premium feel, the plastics feels a little bit low end, and, as i said, the battery life can be variable. there are other hand held pcs out there, but in terms of specification they all cost quite a bit more than this does. pc gaming has endured several console life cycles and will no doubt evolve beyond the current console state of the art. let s see if hand held pc devices like this one ....
Success as its games. they ve had a disastrous time. they launched these things called steam machines that were sort ofjumped pcs that didn t really have any benefit, they lost a bunch of money on vr headsets, with a thing called valve index. it s tried to make its own controller, that was kind of trying to make a mouse into a controller, which was very confusing and not that successful, but with this it is sort of presenting its own version of the switch. how do you see the life cycle for the steam deck, is it going to be like a console, where you change the machine every five years, or will it be more like a pc, where you upgrade over the course of the machine s life? oh, it s very much a pc and we approach it like a pc, some of the benefits you get by having a fixed hardware target in the console market don t really translate to the traditional pc space. it s also starting to look at mobile specific opportunities to expand the pc gaming space. so if you look at something like pokemo ....
They ve had a disastrous time. they launched these things called steam machines that were sort ofjumped pcs that didn t really have any benefit, they lost a bunch of money on vr headsets, with a thing called valve index. it s tried to make its own controller, that was kind of trying to make a mouse into a controller, which was very confusing and not that successful, but with this it is sort of presenting its own version of the switch. how do you see the life cycle for the steam deck, is it going to be like a console, where you change the machine every five years, or will it be more like a pc, where you upgrade over the course of the machine s life? oh, it s very much a pc and we approach it like a pc, some of the benefits you get by having a fixed hardware target in the console market don t really translate to the traditional pc space. it s also starting to look at mobile specific opportunities to expand the pc gaming space. so if you look at something like pokemon go, it really has no ....
Like two hours. valve is best known as a games company, and the steam store is the largest digital distribution platform as far as pc games are concerned. but its previous forays into hardware haven t always enjoyed the same success as its games. they ve had a disastrous time. they launched these things called steam machines that were sort ofjumped pcs that didn t really have any benefit, they lost a bunch of money on vr headsets, with a thing called valve index. it s tried to make its own controller, that was kind of trying to make a mouse into a controller, which was very confusing and not that successful, but with this it is sort of presenting its own version of the switch. how do you see the life cycle for the steam deck, is it going to be like a console, where you change the machine every five years, or will it be more like a pc, where you upgrade over the course of the machine s life? oh, it s very much a pc and we approach it like a pc, some of the benefits you get by having a f ....
They ve had a disastrous time. they launched these things called steam machines that were sort ofjumped up pcs that didn t really have any benefit, they lost a bunch of money on vr headsets, with a thing called valve index. it s tried to make its own controller, that was kind of trying to make a mouse into a controller, which was very confusing and not that successful, but with this, it s sort of presenting its own version of the switch. how do you see the life cycle for the steam deck? is it going to be like a console, where you change the machine every five years, or will it be more like a pc, where you upgrade over the course of the machine s life? oh, it s very much a pc and we approach it like a pc, some of the benefits that you get by having a fixed hardware target in the console market don t really translate to the traditional pc space. it s also starting to look at mobile specific opportunities to expand the pc gaming space. so if you look at something like pokemon go, it reall ....