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Cyclone Game Engine

The Cyclone Game Engine is a cross-platform 2D/3D game engine built upon MonoGame and the XNA Framework to help make it easier and save time creating games. The engine is still in its infancy stages of development. It is primarily built to serve the. ....

Tom Shane , Jiggle Physics Library , Giff Animation Library , Cyclone Game Engine , Steel Cyclone Studio , Engine Facts Sheet , Night Time Cycle , Blur Effect , Model Types , Scene Management , Person Camera , Finding Navigation , Evade Functionality , Ideo Game Engine , Ndie Game , Take Game , Hit Game ,

Ai Obstacle Avoidance & A-Star Pathfinding news - Cyclone Game Engine

This article is based on an open-source demo originally created by David Ang in XNA 3.1 I have successfully updated the demo to XNA 4.0. This is a simple example of how one could implement obstacle avoidance using steering behaviors and path navigation. ....

David Ang , Cyclone Game Engine , I Obstacle Avoidancea Star Pathfinding ,

Cyclone Game Engine

The Cyclone Game Engine is a cross-platform 2D/3D game engine built upon MonoGame and the XNA Framework to help make it easier and save time creating games. The engine is still in its infancy stages of development. It is primarily built to serve the. ....

Tom Shane , Jiggle Physics Library , Giff Animation Library , Cyclone Game Engine , Steel Cyclone Studio , Engine Facts Sheet , Night Time Cycle , Blur Effect , Model Types , Scene Management , Person Camera , Finding Navigation , Evade Functionality ,