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Dino Crisis . How, when, and why did the project get started? I gather it began life at (visual production studio) Dane Design. Jade Saunders: It sure did. The conversation came up a few times; we were willing to make a small game with dinosaurs, just for fun. We had all worked in Unreal Engine, with varying experiences in UE4, and decided to make it a pet project a few hours a week maybe. Within the first week we had a working prototype that we could deploy. When we showed some friends and family there was a common, “Holy sh*t, is this
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