How It Takes Two became China's Game of the Year (without even being released)
Daniel Camilo dives into how unlicensed titles achieve success in the world's biggest gaming market
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Daniel Camilo dives into how unlicensed titles achieve success in the world's biggest gaming market
The Entertainment Software Association (ESA) has confirmed that its E3 2022 event will no longer be going ahead in person due to coronavirus-related concerns.
Daniel Camilo explores the complexity of the Chinese market and whether it's worth considering for international developers
Daniel Camilo explores the complexity of the Chinese market and whether it's worth considering for international developers
On January 9, it was announced that the Chinese Nintendo Switch console has shipped at least one million units since its release back in December 10, 2019. The announcement came from Weide Hu, the director of Sales and Marketing for the Nintendo-Tencent cooperation. Since these numbers were announced, a lot of reports have claimed that the Switch is the market leader for consoles in China. To say so is misleading and disingenuous at best, and fully false at worst (I'll get into that later). Also, to celebrate this milestone as a victory for Tencent and Nintendo is to ignore that, ultimately, ...