Baldur's Gate 3's lead writer worried he'd joined the dev "on the downward curve" as he "thought that Divinity: Original Sin 2 may be the best game Larian will ever make"
Adam Smith felt under a lot of pressure
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Adam Smith felt under a lot of pressure
Discover the behind-the-scenes story of the development of Baldur's Gate 3, including the crunch, as revealed by Larian CEO.
Swen Vincke adds that Larian Studios improved in this area compared to their previous titles.
"It would be a lie to say we didn't" - Swen Vincke, founder and CEO of Larian Studios, says that the crunch on Baldur's Gate 3 was "certainly less" than the ...
Larian Studios CEO Swen Vincke has admitted the Baldur's Gate 3 team had "to crunch a bit" during development, meaning employees had to work overtime in order to finish the game on time.