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Baldur's Gate 3's lead writer worried he'd joined the dev "on the downward curve" as he "thought that Divinity: Original Sin 2 may be the best game Larian will ever make" - Vimarsana News

Baldur's Gate 3's lead writer worried he'd joined the dev "on the downward curve" as he "thought that Divinity: Original Sin 2 may be the best game Larian will ever make"

Adam Smith felt under a lot of pressure

Baldur's Gate 3 Development Had Crunch, Larian CEO Admits - Vimarsana News

Baldur's Gate 3 Development Had Crunch, Larian CEO Admits

Discover the behind-the-scenes story of the development of Baldur's Gate 3, including the crunch, as revealed by Larian CEO.

Baldur's Gate 3 Director Believes A "Bit Of Crunch" Is Unavoidable With Game Development - Vimarsana News

Baldur's Gate 3 Director Believes A "Bit Of Crunch" Is Unavoidable With Game Development

Swen Vincke adds that Larian Studios improved in this area compared to their previous titles.

Baldur's Gate 3 Required Less Crunch Than Larian Studios' Previous RPGs - Vimarsana News

Baldur's Gate 3 Required Less Crunch Than Larian Studios' Previous RPGs

"It would be a lie to say we didn't" - Swen Vincke, founder and CEO of Larian Studios, says that the crunch on Baldur's Gate 3 was "certainly less" than the ...

Larian CEO Admits Baldur's Gate 3 Team Had 'To Do a Bit of Crunch' - Vimarsana News

Larian CEO Admits Baldur's Gate 3 Team Had 'To Do a Bit of Crunch'

Larian Studios CEO Swen Vincke has admitted the Baldur's Gate 3 team had "to crunch a bit" during development, meaning employees had to work overtime in order to finish the game on time.

Source: ign.com