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Microsoft Starts Preparing Its Open-Source DirectX Shader Compiler For "HLSL 202x"

Microsoft's open-source DirectX Shader Compiler that is open-source and derived from the LLVM/Clang compiler infrastructure is out with a significant new release as it begins preparing for 'HLSL 202x' as a big leap for the High-Level Shader Language. ....

Show Your Support , Directx Shader Compiler , High Level Shader , High Level Shader Language , Directx Compiler , Microsoft Directx , Clang Built Directx Compiler ,

DirectX 12 Work Graphs Officially out, New GPU Autonomy System That Aims to Eliminate CPU Bottlenecks

With the introduction of Work Graphs, DirectX 12 aim to eliminate CPU bottlenecks and unlock laten GPUs capabilities ....

Samar Patel , Tex Riddell , Directx Compiler , Work Graphs ,

DirectX 12 'Work Graphs' aim to eliminate CPU bottlenecks by putting the GPU in charge

Microsoft's big update for DirectX and PC game development aims to eliminate CPU bottlenecks and improve performance with GPU-driven rendering. ....

Samar Patel , Wessam Bahnassi , Work Graph , Horizon Zero Dawn , Work Graphs , Tex Riddell , Directx Compiler ,

What's New in WebGPU (Chrome 121)  |  Blog  |  Chrome for Developers

Support WebGPU on Android, use of DXC for shader compilation, timestamp queries in compute and render passes, default entry points to shader modules, support display-p3 as GPUExternalTexture color space, memory heaps info, and more. ....

Beaufort Web , Directx Compiler , Compute Boids , Implicit Device Synchronization , Timestamp Query Inside Passes , Pixel Local Storage , Shader Features , Multi Planar ,