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Iridescent crystal with raymarching and signed distance fields - Vimarsana News

Iridescent crystal with raymarching and signed distance fields

When building a 3D scene using libraries such as Three.js we generally use meshes. You define a geometry attach some material to it to…

Source: varun.ca
2DGI #1 - Global Illumination in Godot - Vimarsana News

2DGI #1 - Global Illumination in Godot

Hello. This is the first of a series of blog posts I plan to write, breaking apart the algorithms and implementation of a custom 2D global illumination (or p...