Iridescent crystal with raymarching and signed distance fields
When building a 3D scene using libraries such as Three.js we generally use meshes. You define a geometry attach some material to it to…
Source: varun.ca
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When building a 3D scene using libraries such as Three.js we generally use meshes. You define a geometry attach some material to it to…
Hello. This is the first of a series of blog posts I plan to write, breaking apart the algorithms and implementation of a custom 2D global illumination (or p...