Feral Interactive On The Pleasures And Pitfalls Of Porting To Switch - Feature
any dedicated home console since the London-based company was founded in 1996. "Feral began with the aim of bringing AAA games to the Macintosh platform and we built up a lot of experience doing just that," says Edwin Smith, Feral Interactive's Head of Design. "Over the last several years we have extended our activities to include Linux, iOS, Android and most recently Switch. We started working with Switch because it seemed capable of handling some of the games that we had brought to other platforms." Given Feral's history of quality port work on other platforms, it's unsurprising that the en...