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Page 4 - Game Developer Playlist News Today : Breaking News, Live Updates & Top Stories | Vimarsana

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Top News In Game Developer Playlist Today - Breaking & Trending Today

Epic vs Apple creates uncertainty | Podcast - Vimarsana News

Epic vs Apple creates uncertainty | Podcast

Latest episode also discusses Sony's crossplay clause and this year's digital-only E3

Podcast: IO's independence, with Hakan Abrak | GI Live Online - Vimarsana News

Podcast: IO's independence, with Hakan Abrak | GI Live Online

For the next few weeks, we'll be delivering audio versions of some of the best sessions from our recent GI Live: Online event. This week, our head of games B2B Chris Dring speaks to IO Interactive CEO Hakan Abrak about the rollercoaster journey the Hitman studio has been on for the past few years. The conversation covers everything from IO's split with former publisher and parent Square Enix, through the risky period of supporting Hitman 2016 alone, charting the rise of the World of Assassination trilogy with Hitman 2, and culminating in full independence and self-publishing for this year's H...

Can Returnal pave the way for $70 AAA roguelikes? | Podcast - Vimarsana News

Can Returnal pave the way for $70 AAA roguelikes? | Podcast

Latest episode also discusses the demand for socially responsible developers, and Toys For Bob's shift to Call of Duty support

Podcast: Vicarious to Velan, with Guha Bala | GI Live Online - Vimarsana News

Podcast: Vicarious to Velan, with Guha Bala | GI Live Online

For the next few weeks, we'll be delivering audio versions of some of the best sessions from our recent GI Live: Online event. This week, our head of games B2B Chris Dring speaks to Guha Bala, co-founder of Vicarious Visions and Velan Studios, the team behind Mario Kart Live: Home Circuit and the upcoming dodgeball multiplayer outing Knockout City. The episode explores Bala's career, starting as an indie developer before leading AAA teams at Vicarious Visions, and his eventual return to independence, as well as his advice on finding the magic in your game concept. You can listen to our lates...

Does a game need to sell at "full f**king price"? | Podcast - Vimarsana News

Does a game need to sell at "full f**king price"? | Podcast

You can now download the latest episode of The GamesIndustry.biz Podcast -- and, in a rare occurence, the entire team is on hand to discuss the biggest stories of the past week. We start with unpacking the discourse and the original comments around an interview with Days Gone director Jon Garvin, in which he stated that those wanting a sequel should have bought the game at full price when it launched. We discuss the many ways the industry has changed and why most titles are no longer reliant on strong early sales, as well as the disparity between demand for a sequel and whether people will ac...