Does a game need to sell at "full f**king price"? | Podcast
You can now download the latest episode of The GamesIndustry.biz Podcast -- and, in a rare occurence, the entire team is on hand to discuss the biggest stories of the past week. We start with unpacking the discourse and the original comments around an interview with Days Gone director Jon Garvin, in which he stated that those wanting a sequel should have bought the game at full price when it launched. We discuss the many ways the industry has changed and why most titles are no longer reliant on strong early sales, as well as the disparity between demand for a sequel and whether people will ac...