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Gamasutra: Natalie Mikkelson's Blog - Companions & Creating Player Bonds


Companions & Creating Player Bonds
 
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
 
In this article, I m turning my back on the main protagonists who usually bask in the limelight of our stories and our conversations. Because today I m going to talk about the video game characters hidden in the shadows of the heroes, yet always at our side when we need them: Companions.
I
love video game companions. But what
are they exactly? Companions, in my mind, are the lighter kinds of recruits we experience in non-linear games and RPGs, as opposed to the heavily scripted side characters or sidekicks like Ellie in The Last Of Us, for example. They re optional side characters, sometimes expendable, and it is the player s own effort and choice ....

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Gamasutra - Press Releases- British Developer, Payload Studios, announces  minority stake investment from Tencent


 
[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]
 
London, February 24th 2021, 12:00 (GMT): Payload Studios today announces that Tencent, a leading internet and technology company, has invested a minority stake in Payload. This investment will support the growth of the team and development of future titles with Payload’s signature community-driven model.
The London based developer was founded in 2013 by games industry veterans Russell Clarke and Vincent Scheurer, with a focus on creative sandbox games. Their award-winning debut title,
TerraTech - an open-world sandbox builder game - was self-funded, self-published and embodies the studio’s community-centric approach, reflected in consistently rising player feedback ratings which currently stand at 91% lifetime positive on Steam. ....

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Gamasutra: Kyle Kukshtel's Blog - Using Unity's New 2D Animation Package for Traditional Sprite Animation


Using Unity s New 2D Animation Package for Traditional Sprite Animation
by Kyle Kukshtel on 02/24/21 10:15:00 am
 
 
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
 
Introduction
The Unity package ecosystem can be a bit of a mess to navigate, so I wanted to highlight a package I dove into recently that I was surprised more people weren t talking about the new 2D Animation package. The components and ideas introduced in the package significantly change the 2D animation workflow in a way that makes working with 2D in Unity a lot more reasonable, and in some ways, I believe, fundamentally change how to do 2D in Unity for the better. ....

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