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See 7 minutes of gameplay from the Half-Life: Alyx - Levitation mod campaign - Vimarsana News

See 7 minutes of gameplay from the Half-Life: Alyx - Levitation mod campaign

A gameplay reveatrailer for the ambitious Levitation mod campaign for Half-Life: Alyx has been released during the Summer Game Fest PC Gaming

Half-Life: Alyx Levitation mod trailer promises a free 4-5 hour campaign - Vimarsana News

Half-Life: Alyx Levitation mod trailer promises a free 4-5 hour campaign

When it released in 2020, Half-Life: Alyx set a new benchmark for virtual reality gaming that has yet to be surpassed. So fans of Valve's exemplary VR

VR isn't accessible enough. How can the medium's platform holders fix that? - Vimarsana News

VR isn't accessible enough. How can the medium's platform holders fix that?

Facebook, Valve, and Sony see a future in VR. As things stand right now, however, disabled players don't feel they are a part of that grand vision.

Half-Life: Alyx Almost Had Enemies Who Reacted When You Flipped Them Off - Vimarsana News

Half-Life: Alyx Almost Had Enemies Who Reacted When You Flipped Them Off

Half-Life: Alyx Almost Had Enemies Who Reacted When You Flipped Them Off Share Filed to:alyx Image: Valve / Kotaku Hands. You wouldn’t have human civilisation without them, meaning you wouldn’t have video games, either. Or, like, houses. But even though hands are front and centre in many games, we don’t talk about them all that often. On this week’s episode of Splitscreen, we stop keeping hands at arm’s length. In honour of In our first segment, Ash Parrish, Mike Fahey, and I explore the history of hands and the curious lack of games that feature the sort of cringe-inducing hand c...

Game of the Year 2020 – Best VR Game – TheSixthAxis - Vimarsana News

Game of the Year 2020 – Best VR Game – TheSixthAxis

24/12/201 With the first of the modern batch of VR headsets becoming commercially available all the way back in 2016, you can’t say that VR gaming is a particularly new art form any more. Sure, it’s not challenging traditional home consoles and PC gaming in terms of sales volume and revenue, but the headsets on the market have matured (and some have gone compellingly cable free), the challenges of designing for VR have been worked around, and 2020 has shown just how well the medium can handle big budget blockbusters and games that are grander in scale than ever before. Coming into the yea...