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The Gamechuck Arcades feature - Vimarsana News

The Gamechuck Arcades feature

The Gamechuck Arcades feature Posted by gamechuck on Igor Kolar, co-founder of Gamechuck, and the designer behind the Gamechuck Arcade. I’m an industrial designer by trade. At some point during the making of our first game, All You Can Eat, it occurred to me that making games weren’t hard enough, so I thought we’d venture into hardware territory as well. Truthfully though, I actually wanted to contribute with something closer to my own, honed skill set, and also give a previous project a better going at. The pre-history of the Gamechuck Arcade The idea for the Gamechuck Arcade s...

Source: moddb.com
Gamasutra: Igor Kolar's Blog - Building an Arcade Cabinet for the 21st Century - Vimarsana News

Gamasutra: Igor Kolar's Blog - Building an Arcade Cabinet for the 21st Century

Building an Arcade Cabinet for the 21st Century by Igor Kolar on 02/05/21 11:19:00 am   The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   Hi, I’m Igor Kolar, co-founder of Gamechuck, and the designer behind the Gamechuck Arcade. I’m an industrial designer by trade. At some point during the making of our first game at Gamechuck, All You C...

Gamasutra: Igor Kolar's Blog - Developing Speed Limit: 0-60 in Two Years - Vimarsana News

Gamasutra: Igor Kolar's Blog - Developing Speed Limit: 0-60 in Two Years

Developing Speed Limit: 0-60 in Two Years by Igor Kolar on 01/22/21 11:15:00 am   The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   Hi, I’m Igor Kolar. I’m the game director for Speed Limit. I’m an industrial designer by trade, visual communications designer often by necessity, and sometimes like to pretend I’m a pixel artist. I did ...