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Oscars Scientific and Technical Awards 2021: Complete list « Celebrity Gossip and Movie News - Vimarsana News

Oscars Scientific and Technical Awards 2021: Complete list « Celebrity Gossip and Movie News

The Academy of Motion Picture Arts and Sciences presented its 2021 Scientific and Technical Awards on Saturday (Feb. 13). It recognized 17 technologies represented by 55 individuals in a virtual ceremony hosted by filmmaker Nia DaCosta. James Cameron paid tribute to the honorees, stating: “The motion picture innovation train never stops. Its progress is in fact vital to the art form. Technical advancement is disrupting the creative process at a breakneck pace. Filmmaking shouldn’t merely keep up, it has the power to lead.” The honorees also included three women: Hayley Iben of Pixar Ani...

Source: tribute.ca
Oscars: Three Women From Disney and Pixar Among SciTech Awards Honorees - Vimarsana News

Oscars: Three Women From Disney and Pixar Among SciTech Awards Honorees

Oscars: Three Women From Disney and Pixar Among SciTech Awards Honorees Carolyn Giardina Oscar Statuettes Seventeen scientific and technical developments representing 55 individuals — including three women, which may be a first in a single season — will be honored by the Academy of Motion Picture Arts and Sciences with Scientific and Technical Awards. The honorees and their work, which includes advancement in hair simulation and sound tech, will be recognized during a virtual presentation hosted by filmmaker Nia DaCosta ( Little Woods) on Feb. 13 starting at 1 p.m. PT on ...

Source: msn.com
Rendering Moana with Swift - Vimarsana News

Rendering Moana with Swift

Here I present another one, the Gonzales renderer, written by me. It is heavily inspired by PBRT and written in Swift (with a few lines in C++ to call OpenEXR and Ptex). It is optimized only as far as to be able to render it in a reasonable amount of time on a free Google Cloud instance (8 vCPUS, 64GB RAM). As far as I know this is the only renderer able to render Moana not written in C/C++. I wrote it with vi and command line Swift on Ubuntu Linux and Xcode on macOS so it should be relatively painless to get it compiled on these platforms.