Cyberpunk 2077 proves that good animation is no longer optional
Cyberpunk 2077 proves that good animation is no longer optional As the burdens on triple-A development continue to mount up, quality animation isn't an area publishers can afford to ignore “Reverse and hold at 38.5”, instructs Captain Anderson. The video feed pauses on the metallic tendrils of an unknowable behemoth as it descends from the skies of Eden Prime. We hold on Captain Anderson’s expression. He maintains his composure, as any good Alliance captain would. “Grab your gear and meet us in the cargo hold”. He looks back to the monitor. His furrowed brow slowly subsides, a subtl...