Want your story to drive your game rather than vice-versa? Inkle and Failbetter discuss the storytelling potential of the open source Ink | Development News
“Writing in games is often very bad, very clunky and clumsy. And that’s not the fault of the writers. That’s the fault of the tools,” says Jon Ingold, co-founder of indie studio Inkle. And so the studio, step-by-step, came up with a better way of writing stories for games: Ink. “One of the things I was really keen on was finding a way to write that was fluent, because almost all interactive text writing tools are very far removed from being fluent.” He then explains: “So you set something up, you make a little box, you drag it in, you give it a title, you wire some connections t...