Implementing Marching Squares
Naive Implementation of the Marching Algorithm for topography and 2D Graphics!
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Naive Implementation of the Marching Algorithm for topography and 2D Graphics!
Metaballs and Marching Squares Click any of the animations to pause Something about making visually interesting simulations to play with just gets me really excited about programming, particularly when there’s some cool algorithm or bit of math backing it. Reading a bit about particle simulations on Wikipedia, I stumbled upon metaballs. In 3D, metaballs looks something like this: From Metaballs on Wikipedia This looked like it had the potential to yield some cool behaviour, so I decided to dive in. To start, I just wanted some circles bouncing around, like this: Sweet. The next step is to ...