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Yoshi-P floats ideas for Final Fantasy 17: a real-time, turn-based hybrid or a return to pixel art - Vimarsana News

Yoshi-P floats ideas for Final Fantasy 17: a real-time, turn-based hybrid or a return to pixel art

Final Fantasy 16 producer Naoki Yoshida, AKA Yoshi-P, has floated two very early ideas for Final Fantasy 17: a hybrid of real-time and more traditional turn-based combat, and another that would bring

Final Fantasy 17 needs "a younger generation" of lead developers, suggests FF16 producer - Vimarsana News

Final Fantasy 17 needs "a younger generation" of lead developers, suggests FF16 producer

The latest IAS Game Maker's Notebook Podcast (embedded in the full article below) is a chat between Sony's head of inde…

Starfield Devs Had to Make the Ship Combat AI 'Really Stupid' to Get It Right, Says Howard - Vimarsana News

Starfield Devs Had to Make the Ship Combat AI 'Really Stupid' to Get It Right, Says Howard

Starfield Director Todd Howard revealed that the developers had to dumb down the AI in ship combat to make it fun for everyone.

Starfield Director Says it's "Intentionally Made to be Played for a Long Time" - Vimarsana News

Starfield Director Says it's "Intentionally Made to be Played for a Long Time"

Bethesda's Todd Howard says it

Todd Howard: Starfield is Designed to be Played for a Long Time - Vimarsana News

Todd Howard: Starfield is Designed to be Played for a Long Time

Bethesda’s Todd Howard in an interview with Insomniac Games CEO Ted Price on The AIAS Game Maker's Notebook [...]