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Zelda BotW in 8K Via CEMU With Reshade Raytracing Effects is a Dream Come True


Zelda BotW in 8K Via CEMU With Reshade Raytracing Effects is a Dream Come True
May 10, 2021 08:06 EDT
A freshly-released Zelda BotW video shows off the Switch title running on PC through the CEMU emulator in 8K resolution, and it s truly looking astonishing.
Despite originally being a Nintendo Switch title, The Legend of Zelda: Breath of the Wild remains one of the most visually appealing games to date.  Although running on mediocre hardware, the game’s art direction really makes the latest Zelda installment shine on Nintendo’s hybrid platform.
We’ve already seen how stunning the already impressive title can look emulated on PC, but this freshly-released video of the game running in 8K resolution on an NVIDIA RTX 3090 is truly something else. ....

Zelda Bot , Pascal Gilcher , Zelda Botw , Nintendo Switch , Digital Dreams , Screen Space Ray Traced Global Illumination , ஸெல்ட போட் , நிண்டெண்டோ சொடுக்கி , டிஜிட்டல் கனவுகள் ,

RTGI Shader Adds Image Based Lighting, Extended Ray Length Multiplier


RTGI Shader Adds Image Based Lighting, Extended Ray Length Multiplier
Dec 30, 2020 04:11 EST
Pascal Gilcher, the creator of the RTGI shader we ve often covered here on Wccftech, has released a new version (0.19) that adds image-based lighting and an extended ray length multiplier. The two features combined should provide quite the image quality boost, as demonstrated in the image below.
Gilcher also explained in his Discord channel how these new RTGI shader features work exactly.
The first one is the
Extended Ray Length Multiplier, controlled via a new UI slider.
The way things worked before, you d have to choose between small details or global illumination. If your radius is low, you have lighting around small details in the foreground, but in the background, you end up with shading that s just outlines of object edges, or you opt for real, global illumination and all the tiny details of the 3D models are gone. No more! The new setting allows you to ....

Pascal Gilcher , Extended Ray Length Multiplier , Image Based , படம் அடிப்படையிலானது ,