The Sokpop Collective, an alternative vision of game development
They release a game every two weeks - but how? Article by Robert Purchese, Senior Staff Writer Updated on 27 January 2021 Recently, I played a game called Pocket Watch. It's a game about being a duck on a tropical island and being trapped in a Groundhog Day-like, time-looping situation. It's super-cute, super-colourful, and actually, when you get into it, surprisingly deep and complex. And, hang on, it can't be - it was made in two weeks?! That's what it looks like. Pocket Watch was made by a gro...
Source: eurogamer.net