LatencyFleX: A new approach to game latency reduction
This post describes the inner workings of LatencyFleX, which is a set of libraries that achieves latency reduction for video games, made as a vendor-agnostic alternative to Nvidia Reflex. A technology called Nvidia Reflex was released in 2020. It drastically improved system latency, by adjusting the pacing of the game’s main thread so that it kept queued GPU work to a minimal amount. If you are not familiar with the tech, I recommend watching this video from Battle(non)sense.
Source: ishitatsuyuki.github.io