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Announcing The Winners Of The 3rd Annual Public Domain Game Jam! - Vimarsana News

Announcing The Winners Of The 3rd Annual Public Domain Game Jam!

It's that time again — the judges' scores and comments are in, and we've selected the winners of our third annual public domain game jam, Gaming Like It's 1925! As you know, we asked game designers of all stripes to submit new creations based on works published in 1925 that entered the public domain in…

Gaming like its 1925 stories at Techdirt. - Vimarsana News

Gaming like its 1925 stories at Techdirt.

Posts about gaming like its 1925 written by Leigh Beadon

Announcing The Winners Of The 3rd Annual Public Domain Game Jam! - Vimarsana News

Announcing The Winners Of The 3rd Annual Public Domain Game Jam!

It's that time again — the judges' scores and comments are in, and we've selected the winners of our third...

Game Jam Winner Spotlight: Rhythm Action Gatsby - Vimarsana News

Game Jam Winner Spotlight: Rhythm Action Gatsby

The Great Gatsby and the winner of the Best Digital Game category: From the name alone, you can probably guess what the game is: rhythm action games are a popular genre, and hey, why not make one for The Great Gatsby? The premise is presented as a joke, with the designer describing it as "the way F. Scott Fitzgerald would have wanted his legacy to be maintained" — but the game doesn't just lean on this one bit of amusing silliness, nor does it cut any corners in fulfilling its promise. Rather, it's full of handcrafted original material. But before we get to all of that, there's another t...

Game Jam Winner Spotlight: Remembering Grußau - Vimarsana News

Game Jam Winner Spotlight: Remembering Grußau

Remembering Grußau is perhaps to call it a guided reflection on a piece of artwork — specifically, the 1925 painting of the same name by the Jewish surrealist painter Felix Nussbaum — and its meaning within the greater context of history, and the artist's life and eventual murder in the Holocaust. The game is simple, focused, and highly effective in prompting the player to meaningfully engage with the subject matter in a deeply personal way. A big part of how it accomplishes this is by inventively bridging the gap between digital and physical engagement. The game itself is built in Twin...