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NVIDIA RTX Direct Illumination Enables Games with Up to Millions of Dynamic Lights


NVIDIA RTX Direct Illumination Enables Games with Up to Millions of Dynamic Lights
Apr 17, 2021 09:30 EDT
If you re a regular Wccftech reader, chances are you might have stumbled into our story about ReSTIR, a deep learning algorithm devised by NVIDIA engineers to render millions of dynamic lights in real time.
At the time, almost a year ago, ReSTIR (Reservoir-based Spatio-Temporal Importance Resampling) wasn t quite ready for game development purposes as its rendering cost was around 50ms for 3.4 million dynamic lights. That s way too much to be of any use for game developers, as programmers need to find their entire rendering budget into 16.6 ms if they target 60 frames per second. ....

Richard Cowgill , Technology Showcase , Reservoir Based Grid Importance Resampling , Engine Evangelist Richard Cowgill , Xbox Series , Directx Raytracing , Vulkan Ray , Real Time Denoiser , Unreal Engine , Deep Learning Super Sampling , Time Denoiser , தொழில்நுட்பம் காட்சி பெட்டி , க்ஷ்போக்ஷ தொடர் , உண்மையற்றது இயந்திரம் , ஆழமான கற்றல் அருமை மாதிரி ,