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Disney +'s "Stuntman" Shows Idaho Snake River Canyon Rocket Jump - Vimarsana News

Disney +'s "Stuntman" Shows Idaho Snake River Canyon Rocket Jump

Evel did not succeed his most dangerous jump over Idaho's Snake River Canyon but 40 years after Kniveles initial attempt Eddie attempted it again in his honor.

First Person Shooter: The Definitive FPS Documentary hits Kickstarter goal - Vimarsana News

First Person Shooter: The Definitive FPS Documentary hits Kickstarter goal

We are happy to report that one of the most interesting documentary projects currently in development has met its initial funding goal on the crowdfunding platform Kickstarter. First Person Shooter: The Definitive FPS Documentary aims to tell the complete story of one of the most popular genres in all of gaming from its earliest origins. The project began its Kickstarter journey yesterday and quickly drummed up enough interest to clear its goal. First Person Shooter will cover everything you need or ever wanted to know about the genesis of the genre, directly from the people who were most inf...

The Making of Quake, Part 4: Aftershocks - Vimarsana News

The Making of Quake, Part 4: Aftershocks

Shacknews is celebrating the 25th anniversary of Quake--and of Shacknews--by serializing Rocket Jump: Quake and the Golden Age of First-Person Shooters --our flagship long read exploring the making of id Software's Quake trilogy, the culture inside id during development of Quake 1, 2, and 3, and the impact id's games had on the FPS genre. Every week in June, we'll post another chapter offering unprecedented, behind-the-scenes access into one of the most influential games ever made. In today's chapter, the id team recovers from making 1994's Doom II and struggles to define its next project. Y...

The Making of Quake, Part 2: Degrees of Freedom - Vimarsana News

The Making of Quake, Part 2: Degrees of Freedom

Learning the ins and outs of their most advanced game engine yet, id Software's developers follow their muses to create Quake's four distinct episodes.

The Making of Quake, Part 1: We are the Wind - Vimarsana News

The Making of Quake, Part 1: We are the Wind

Following the release of Doom 2, id Software wrestles with bleeding-edge technology and internal strife over what type of game to make next.