BLOOMBERG Bloombergs Studio 1.0 November 12, 2017
A year later, we were launching another battlefield game and it was not quite ready. You follow our industry, firstperson shooters always launch in the quarter right before the holidays. We had to make a decision for our players. We could launch it, but the game is not ready. So we held it. That was the big move to hold the biggest game in the biggest quarter and ship it six months later. Once players see that, they recognize we were serious. We have made a series of decisions like that in service of our player. You look after them, they look after you. Emily what are you excited about most th...