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The Sega Master System: Third Mark's the Charm - Vimarsana News

The Sega Master System: Third Mark's the Charm

Oops, I did it again; a section that was supposed to be a smaller part of an upcoming blog post came into being as its own giant post. Here, we’re talking ab...

Adaptation and Re-adaptation: The story of Pitfall II - Vimarsana News

Adaptation and Re-adaptation: The story of Pitfall II

All PostsGames @ itch.io Jul 8, 2021 The video game console originated as a way to bring arcade experiences (specifically, Pong) into the home. But the home game took on a life of its own; playing a game in your house that you can play indefinitely is very different than a game that needs to constantly shuffle through new players to get the quarters of each. One early game that understood that difference was 1984’s Pitfall II. Let’s put on our amateur video game analyst hats and take a look into gaming history. Pitfall! Made by David Crane in 1982, Pitfall! is arguably the firs...

MiSTerland updates for the beginning of May 2021 - Vimarsana News

MiSTerland updates for the beginning of May 2021

MiSTerland updates for the beginning of May 2021 It's been a little quiet since the last time I checked in from MiSTerland. Let's take a look at some new developments in the CPS-2 beta and a new handheld core. May 3, 2021 10:07 AM It's time to report from MiSTerland once again, but updates are a little quiet from the front of FPGA development. In this edition, it's more of the same as I'll be highlighting my two favorite FPGA engineers again, but these two guys are working insanely hard at providing MiSTer enthusiasts with more to play with and I want to showcase their awesome progress. That'...

Clockwork Aquario Developers On The Restoration Of Westone's Lost Arcade Gem - Feature - Vimarsana News

Clockwork Aquario Developers On The Restoration Of Westone's Lost Arcade Gem - Feature

Share: For video game fans who have been playing in arcades and at home for several decades now, the topic of preservation has become a pressing one in recent years. As ageing technology inevitably fails and we sadly begin losing the creators who were there at the dawn of digital interactive entertainment, important works can all-too-easily be lost forever. Source code goes unarchived, assets disappear on degrading storage mediums, and pieces of our cultural heritage — once assumed to be safe forever because digital doesn't degrade, right? — become not only unplayable, but unrecoverable....