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How we made an animated movie in 8kB - Ctrl-Alt-Test

The Sheep and the Flower - a demoscene production and real-time animation that looks like a standard short animated movie, in just 8kB ....

Little Prince , Shader Minifier , Inigo Quilez , Visual Studio , Antoine De Saint Exup , Distance Fields , Signed Distance , Live Coding , Closure Compiler , War Between ,

Alan Wake 2's Northlight Engine Evolution Detailed by Remedy

Remedy has published a blog post detailing the evolution of the Northlight Engine in their latest game, the survival horror Alan Wake 2. ....

Sam Lake , Alan Wake , Senior Creative Director Sam Lake , Signed Distance , Ray Reconstruction ,

Painting with Math: A Gentle Study of Raymarching - Maxime Heckel's Blog

A compilation of my Raymarching and Signed Distance Field learnings and work. In it, I teach you how to leverage those techniques along with lighting models, smoothmin, soft shadows, and some math to create beautiful 3D raymarched scenes ranging from abstract shapes to infinite realistic-looking landscapes. ....

Inigo Quilez , Richard Mattka , React Three Fiber , Signed Distance , Signed Distance Fields , Three Fiber , Constructive Solid Geometries , Menger Fractals , Fractal Brownian , Fractal Brownian Motion ,

Bright Engine 2022 R1 Patch Notes! - UI & Resource Management news

After months of programming, the time has come again to show off what our engineering team has been up to. A lot of under the hood architecture has been re-written, drastically reducing memory usage and improving frame rate. Meanwhile a brand new UI. ....

Massum Zaidi , Daniel Burkhart , Mark Makarainen , Ui Library , Render Panel , Huge Thank , Bright Engine , Universal Resource , Rewritten Object , Universal Object , Selected Object , Sound Zones , Dear Imgui , Crazy Eddie , Scroll Bar , Spin Box Text , Atlas Maps , Click Event , Widget List , World Editor , Interface Designer , Event Scripts , Script Event , Truetype Font , Signed Distance , Signed Distance Fields ,

Bright Engine 2022 R1 Patch Notes! - UI & Resource Management news

After months of programming, the time has come again to show off what our engineering team has been up to. A lot of under the hood architecture has been re-written, drastically reducing memory usage and improving frame rate. Meanwhile a brand new UI. ....

Massum Zaidi , Daniel Burkhart , Mark Makarainen , Ui Library , Render Panel , Huge Thank , Bright Engine , Universal Resource , Rewritten Object , Universal Object , Selected Object , Sound Zones , Dear Imgui , Crazy Eddie , Scroll Bar , Spin Box Text , Atlas Maps , Click Event , Widget List , World Editor , Interface Designer , Event Scripts , Script Event , Truetype Font , Signed Distance , Signed Distance Fields ,