GTFO Set To Leave Early Access Before Year's End
10 Chambers Collective revealed this week that they're finally going to bring GTFO out of Early Access before the end of 2021.
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10 Chambers Collective revealed this week that they're finally going to bring GTFO out of Early Access before the end of 2021.
Published on 26 May, 2021 Over the last few years, early access games have evolved. Games are launching into early access more polished than ever before, and the line between unfinished early access games and "live service" games is increasingly blurred. To find out more about how things have changed since Steam Early Access first started in 2013, I spoke to the developers of Darkest Dungeon, Baldur's Gate 3, Hades, Grounded and GTFO. They told me about the concerns and difficulties of launching a game after the first early access trailblazers, what they've learned about...
GTFO gets surprise update with new levels, reveals how many (few) players have survived the game 2020-12-16 Swedish game developer 10 Chambers Collective – formed in 2015 by nine industry veterans known for PAYDAY: The Heist and PAYDAY 2 – continues to regularly update their first game, GTFO, a 4-player co-op action/horror FPS. It has been described as “Left 4 Dead” meets “Aliens”, and uses a Rundown concept, where the game is regularly updated with new expeditions (i.e., maps, scenarios, enemies, etc.) that replace the previous ones. Today, they’re launching a surprise update...
GTFO adds four new surprise expeditions to its current Rundown Co-op horror gameGTFO just got a surprise update, featuring four more expeditions added to its current rundown. Rundown 004: Contact originally had eight expeditions, which brings the total to 12 as of today. Developer 10 Chambers says the update is meant to challenge its community more to prepare for the next rundown. “Looking at the statistics of death rates for the last Rundown, Contact, we decided our community of prisoners need to be tested more before they’re ready for the next rundown chapter of GTFO,” says Simon Vikl...