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“Hopping into Tsushima and clearing out Mongols from camps is exactly the therapeutic gameplay I needed in 2020,” co-game director Kurt Margenau said of the Sucker Punch hit. “The world is beautiful, there are tons of things to discover, the combat is fluid and surprisingly deep, and I can feel like I’m actually accomplishing something turning the entire map from red to white! Sucker Punch really delivered on the samurai fantasy.”
“I loved the setting for the game, the Japanese countryside,” added vice president Christian Gyrling. “It was incredibly beautiful and satisfying to play as a samurai as I slowly got more and more proficient at using my sword and knives while taking on larger and larger groups of enemies. In the end, I felt like a real badass.”