Who owns in-game items acquired by players? Tencent makes its case
May 04, 2021 A handout photo. Initially released in 2005, Dungeon Fighter Online is one of the world’s most popular and profitable video games. South China Morning Post The pending resolution of a lawsuit between internet giant Tencent Holdings and the operator of a virtual item trading platform in China could determine who really owns the in-game currency and various merchandise, including weapons and armour, that video game players buy and barter for online. Shenzhen-based Tencent, which runs the world’s largest video games business by revenue and China’s biggest social media platform...