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that's not difficult to do. it becomes difficult when that sound source is moving - with respect to the audience. and to amplify that, _ the amplification has to be done in a way that matches the time domain or the sound arrival- from the acoustic source. the reinforced source has to follow. from our point of view, _ we need to know within about a ten millisecond error where each- microphone is going to be, and we need to be able to track that. now, there is a trackingl system that we're using, so whenever we put a microphone on somebody, we also put - a tag on that person, - and then we can track them in three dimensions. we're not using that live - during the show so, instead, we use it as a programming tool. this is the software . that we use to do that. each one of these dots i represents a microphone. anyone with a microphone has a tracker. _ so this is where the musicians are split into two lines. - they started at this point, . they moved to this point over the duration of this cue, and this cue fires at - this timecode value.

Audience , Way , Amplification , Sound-source , Respect , Arrival , Time-domain , Microphone , Point-of-view , Millisecond-error , Each-microphone , Trackingl-system

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of course, instruments like the pipes and others are really loud, but there's still lots of microphones and amplification and things. you're right, pipes are loud, but this is a big space - and we're outdoors. so the sound of the pipes, - even when there's 100 of them, can need reinforcement. that's not difficult to do. it becomes difficult when that sound source is moving - with respect to the audience. and to amplify that, _ the amplification has to be done in a way that matches the time domain or the sound arrival- from the acoustic source. the reinforced source has to follow. from our point of view, _ we need to know within about a ten millisecond error where each- microphone is going to be, and we need to be able to track that. now, there is a trackingl system that we're using, so whenever we put a microphone on somebody, we also put - a tag on that person, - and then we can track them in three dimensions. we're not using that live - during the show so, instead, we use it as a programming tool.

Space , Things , Lots , Pipes , Course , Sound , Amplification , Microphones , Others , Instruments , Way , Audience