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Gamasutra: Mike Marrone's Blog - Game Dev Digest Issue #81 - 2D, Animation, and more


Game Dev Digest Issue #81 - 2D, Animation, and more
by Mike Marrone on 02/12/21 11:17:00 am
 
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
 
This article was originally published on GameDevDigest.com
Lots of varied content this week, with some emphasis on 2D, animations, vfx and more. Grab it while it s hot!
A lightning round of great tips for 2D games - Are you planning to make a 2D game with Unity? Then take a look at these handy tips from our 2D Technical Product Manager Rus Scammell and 2D Product Marketing Manager Eduardo Oriz, that will help you get started quickly and work efficiently throughout your entire project. ....

Toon Shaderedhundred , Eduardo Oriz , Rus Scammell , Mickaelle Ruckert , International Space Consortium , Cancer Foundation Save The Children , Hierarchy Window Group Header , Unity Asset , Game Development , Technical Product Manager Rus Scammell , Product Marketing Manager Eduardo Oriz , Long Thread , Use Occlusion Culling , Sneaky Way , Making Intuitive Tutorials , Shader Graph , Master Stack , Graph Inspector , Graph Editor , Unity Games , Official Localization Package , Distortion Effect , Distortion Effect Tutorial , Heat Distortion , Cross Platform Characters , Unity Input System ,

Gamasutra: Mike Marrone's Blog - Game Dev Digest Issue #80


Game Dev Digest Issue #80 - Tips Galore
by Mike Marrone on 02/05/21 09:39:00 am
 
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
 
This article was originally published on GameDevDigest.com​
Its a jam packed issue full of varied tips and tricks for improving your code, your performance, your visuals and game overall. Enjoy!
Progression and Motivation Through Upgrades in Games - This article analyses how upgrades can be used from a game design perspective to unlock a sense of progress and reward players. ....

Mike Bithell , School Simulator , Bar Foundation , Ar Foundation In Unity , Unity Asset , Motivation Through Upgrades , Every Unity Developer Should Know , Unityi Ve , Small Features , Style Guide , Scriptableobject Events , Scriptableobject Event , Unity Event , Real World Elevation Data , Geographic Information System , Part Optimization , Mobile Applications , Job System , Inventoryitem Editor Part , Tooltip Preview , Inventoryitem Editor , Shader Breakdown , Getting Started , Interactive Grass Shader , Geometry Grass Shader , Thomas Was Alone ,

UNITY DEVELOPER job


UNITY DEVELOPER job
This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Programmers located Los Angeles, CA.
Dec 20th, 2020
We’re looking for a Unity Developer to come join our team in LA. You’ll be responsible for collaborating with us to bring new gameplay features and systems to life, such as character AI, procedural animation, tool functionality, and core game infrastructure. We make ambitious, innovative projects, quickly and are looking to work with self-directed people who are excited to experiment and help create new things they’ve never seen before. Preference will be given to full-time developers who can eventually join us locally at our office in Los Angeles. ....

Los Angeles , Unity Developer , லாஸ் ஏஞ்சல்ஸ் , ஒற்றுமை டெவலப்பர் ,