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Hypercasual Hub Lead at Datafin Recruitment


May 25, 2021
ENVIRONMENT:An innovative Gaming Publisher & Developer seeks the unique talents of a Hypercasual Hub Lead to be responsible for working with Hub members to deliver hypercasual hits. You will serve as an in-house expert on the development of hypercasual games, including technical aspects of the Unity Engine and other tools needed to create hypercasual games (3D software tools, video editing tools, etc.). The ideal candidate requires proven experience developing world-class hypercasual games, conduct research and have a data-driven approach with good intuition about user experience with the ability to lead and inspire [URL Removed] with the Hub’s members to evaluate and improve their prototypes and get their games market ready. ....

Cape Town , Western Cape , South Africa , Game Developers , Hypercasual Hub Lead , Gaming Publisher , Unity Engine , கேப் நகரம் , மேற்கு கேப் , விளையாட்டு டெவலப்பர்கள் , ஒற்றுமை இயந்திரம் ,

Demox #5 - Destruction news


Demox #5 - Destruction news
For those of you who’ve either played my previous game or have seen my previous dev logs regarding Demox, it should come as no surprise that there is quite alot of blood in my games- and Demox will be no different. I’ll spend this article on trying to describe some of the methods I’m using for Demox.
Posted by Kakburk on
.AVATAR DAMAGE MODELS
Starting off with character dismemberment and damage models, I spent alot of time writing the dismemberment system I used for
LBKR, which at the time suited my needs however, I didn’t want to use it due to some quite annoying issues- also managing and editing the code was a pure pain. The foremost reasons for discarding this system was ....

Dfor Demox , Water Behaviour , Loot Burn Kill Repeat , Unity Engine , கொள்ளை எரிக்க கில் மீண்டும் , ஒற்றுமை இயந்திரம் ,