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[TUTORIAL] Speed/structured Build mapping technique (V 1.1) - Blast Radius mod for Duke Nukem 3D


[TUTORIAL] Speed/structured Build mapping technique (V 1.1) - Blast Radius mod for Duke Nukem 3D
In the works since 2019, Blast Radius is an upcoming fan episode for Duke Nukem 3D: Atomic Edition by ck3D.
All gameplay styles supported. Requires a level size limit-enhancing port (such as eDuke32).
Current progress: as of June 10th, 2021, 8/11 maps are complete (total single player gameplay length so far: approx. 10 hours).
Follow the activity and discussion live and see exclusive WIP screenshots on the Duke4.net message boards > Duke 3D maps & level editing > Blast Radius WIP/Discussion thread.
The following article is a copy-paste from a post I originally wrote in the Blast Radius WIP/Discussion thread on the Duke4.net forums on May 16th, 2021, detailing a specific approach to Build mapping that I find helps speed up execution as well as with oversight over the creative process tremendously for the more experienced users, all the while possibly being an interes ....

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