Vulkan SDK release for hardware agnostic Ray Tracing - Graphics - News
A few weeks ago Khronos announced that it had released the final version of the Vulkan Ray Tracing specification. In our report we noted that the SDK, tools and associated drivers weren't ready but were scheduled to arrive in mid-December. Now Khronos has announced these implementations tools are indeed ready in version 1.2.162.0 and you will find full support for "the new Vulkan Ray Tracing extensions, including Validation Layers and integration of upgraded GLSL, HLSL and SPIR-V shader tool chains," in this release. Khronos has readied not just the aforementioned resource and support files ...