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No Time to Waste: How I (hopefully) Optimized My Game for Speedrunning tutorial

As someone who makes games, speedrunning is the finest form of flattery. So, I tried to optimize my game “Just Keep Running” for speedrunning, and this article delves into my journey, exploring the principles, techniques, and challenges I encountered. ....

Victor Ahlin , Troy Dunniway , Game Developers , Just Keep Running , Level Grade , End Screen , Game Design , New Vegas , O Time To Waste Howi Hopefully Optimized My Game For Speedrunning ,

No Time to Waste: How I (hopefully) Optimized My Game for Speedrunning tutorial

No Time to Waste: How I (hopefully) Optimized My Game for Speedrunning tutorial
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Troy Dunniway , Victor Ahlin , Game Developers , Just Keep Running , Level Grade , End Screen , Game Design , New Vegas ,

What's Cookin'? #2 - The Upgrade System, "Innovation", and Original Soundtrack Release! news - Just Keep Running

We ve got some exciting updates to showcase, including an Upgrade System, an update on the Soundtrack, and even some "innovative" technology being built for the upcoming 1.2.0 release! ....

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From DAW to Dusk: Why I Personally Used FMOD for My Game Audio news - Just Keep Running

There are three main reasons why I decided to use FMOD when developing "Just Keep Running". In this article, I ll be going through each point in as much detail as you might find useful. I recognize that there are MULTIPLE great alternative audio solutions. ....

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