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Gamasutra - Using VR brushstrokes as an expressive art production tool in Sunlight


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Sunlightis precisely what the world needs right now. Krillbite Studio s latest is a meditative tonic that offers a brief reprieve from our relentless reality where doom-scrolling is second nature, pandemic anxiety is through the roof, and lockdowns have turned our concept of normality on its head. 
The lucid exploration game stretches out a hand and invites players to leave all of that behind for a wander, imploring them to embark upon a philosophical journey into a hand-painted world where trees can whisper and everything is connected.
It makes for a fleeting but intensely evocative adventure, and that s in no small part down to the impressionist visuals that give each minute detail from rocks and trees to individual blades of grass  a feeling of deliberate purpose. Bolstering that sense of escapism is the fact that each brushstroke that comprises  ....

Bjornar Froyse , Simon Nyhus , Adrian Tingstad Husby , Edvard Munch , Adrian Tingstad , Tingstad Husby , Oculus Touch , While Sunlight , Gravity Sketch , Game Development , Game Developer , Game Programming , Game Programmer , Video Game , Artificial Intelligence , 3d Animation , Game Design , 3d Modeling , Game Business , Game Jobs , Game Directory , Game Development Software , Game Technology , 3d Technology , Game Producer , Game Audio ,

Gamasutra - Q&A: Using VR brushstrokes to achieve expressionist exploration in Sunlight


); }
Sunlightis precisely what the world needs right now. Krillbite Studio s latest is a meditative tonic that offers a brief reprieve from our relentless reality where doom-scrolling is second nature, pandemic anxiety is through the roof, and lockdowns have turned our concept of normality on its head. 
The lucid exploration game stretches out a hand and invites players to leave all of that behind for a wander, imploring them to embark upon a philosophical journey into a hand-painted world where trees can whisper and everything is connected.
It makes for a fleeting but intensely evocative adventure, and that s in no small part down to the impressionist visuals that give each minute detail from rocks and trees to individual blades of grass  a feeling of deliberate purpose. Bolstering that sense of escapism is the fact that each brushstroke that comprises  ....

Bjornar Froyse , Simon Nyhus , Adrian Tingstad Husby , Edvard Munch , Adrian Tingstad , Tingstad Husby , Oculus Touch , While Sunlight , Gravity Sketch , Game Development , Game Developer , Game Programming , Game Programmer , Video Game , Artificial Intelligence , 3d Animation , Game Design , 3d Modeling , Game Business , Game Jobs , Game Directory , Game Development Software , Game Technology , 3d Technology , Game Producer , Game Audio ,