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Biomutant: how to get the best settings and performance on PC


Published on
25 May, 2021
Biomutant has finally sliced its way onto PC, giving us a lush, new open world to ramble about in and lots of fast-paced kung-fu action to sink our teeth into. For the most part, it runs pretty well on PC, catering for a wide variety of graphics cards without being too much of a performance hog. However, if you do find your PC s struggling to maintain a decent frame rate, then I ve put together this handy settings guide to help you get the best performance from it, telling you which settings to dial back and which ones to turn on to give you a much-needed frame rate boost. ....

Nvidia-geforce , Post-process , Shadow-quality , Post-process-quality , Dynamic-resolution , Texture-quality , Object-quality , Post-processing , Motion-blur , Fur-detail , World-draw-distance

Biomutant graphics optimization guide - most important graphics settings benchmarked


Tomorrow will finally see the launch of Biomutant on PC and other platforms, touted as a furry kung-fu adventure that lets you mutate and mold your character around your playstyle, the game certainly looks pretty good but how well does it perform? More specifically, how demanding is each graphics settings individually? What are the most demanding graphics settings? And how much can we adjust each setting to give us better performance?
In this article we will take a look at which Biomutant graphics settings are the best to turn all the way up to Ultra and which ones can get us a little FPS boost for no real visual loss when we turn them off or down. We ve compiled a list below of the most demanding graphics options in the game, so you can get a handle on what to expect when you adjust different graphics settings in Biomutant to get the perfect balance of visual fidelity and FPS performance in game. ....

Nvidia-geforce , Intel-core , Biomutant-frame-rates , Shadow-quality , Effects-quality , Foliage-density , Post-processing-quality , Object-detail , Fur-detail , Texture-quality , World-draw-distance