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BBCNEWS Click June 4, 2024 02:53:00

To get that feeling of yes, this is the desert, and it is being shifted around, and those sand grains are tiny. and from those simulations we had dust coming off of that which helped with the scale as well, and shifting sands, for some of the dunes a little further out from where the worm is. they actually built a lot of the sets, or partial sets, and so we had real ornithopters on the set which were pulled up by cranes, and we had helicopters landing to kick up the dust so we could use it as reference to replicate. there was a lot of blood, sweat and tears and love in that movie, you know it was a very special project that everybody wanted to be there and do their best, and then some, and so you see that on the screen, a lot of that love for dune is up there. the test is simple. remove your hand from the box. i and you die. what s in the box? pain. that s it for 0scar worthy films and for click for this week. as ever you can keep up with the team on social media. find us on youtube, ....

Sand Grains , The Box , 0scar Worthy Films , Social Media ,

BBCNEWS Click June 4, 2024 02:52:00

It meant that we had to have almost a full simulation of all the different grains of sand in there, to make that work. so early tests we did with the sand grains were just too big, the worm suddenly looked really small, it didn t feel as imposing and as massive as it needed to be. so the effects team had to come up with different ways of working with that, obviously you can t simulate every single grain of sand in the desert, that is just not possible. so they came up with systems where you can have a representation of what it is likely to look like, and they had several systems that would call from a library of different setups that they had, to then populate some of the areas around the worms ....

Sand Grains , Didn T ,

BBCNEWS Click June 4, 2024 03:53:00

And from those simulations we had dust coming off of that which helped with the scale as well, and shifting sands, for some of the dunes a little further out from where the worm is, because as the worm moves through the ground it is sending out vibrations and shifting sands to the left and right in front of it as it moves. they actually built a lot of the sets, or partial sets, and so we had real ornithopters on the set which were pulled up by cranes, and we had helicopters landing to kick up the dust so we could use it as reference to replicate. there was a lot of blood, sweat and tears and love in that movie, you know it was a very special project that everybody wanted to be there and do their best, and then some, and so you see that on the screen, a lot of that love for dune is up there. the test is simple. remove your hand from the box. i and you die. what s in the box? pain. ....

Worm Moves , Rit Moves , The Box ,

BBCNEWS Click June 4, 2024 11:54:00

Which is good and bad it meant that we had to have almost a full simulation of all the different grains of sand in there to make that work. so early tests we did with the sand grains were just too big, the worm suddenly looked really small, it didn t feel as imposing and as massive as it needed to be. so the effects team had to come up with different ways of working with that obviously you can t simulate every single grain of sand in the desert, that is just not possible. so they came up with systems where you can have a representation of what it s likely to look like, and they had several systems that would call from a library of different setups that they had, to then populate some of the areas around the worms to get that feeling of, yes, this is the desert, and it is being shifted around, and those sand grains are tiny. and from those simulations we had dust coming off of that which helped with the scale as well, and shifting sands, for some of the dunes a little further out fr ....

Sand Grains , Didn T ,

BBCNEWS Click June 4, 2024 03:52:00

For a minute, was the issue of scale. in the deserts of arrakis there is no vegetation, so we didn t have bushes, no scale references for the eye to look at and know how big things were. which is good and bad, it meant that we had to have almost a full simulation of all the different grains of sand in there, to make that work. so early tests we did with the sand grains were just too big, the worm suddenly looked really small, it didn t feel as imposing and as massive as it needed to be. so the effects team had to come up with different ways of working with that, obviously you can t simulate every single grain of sand in the desert, that is just not possible. so they came up with systems where you can have a representation of what it is likely to look like, and they had several systems that would call from a library of different setups that they had, to then populate some of the areas around the worms to get that feeling of yes, this is the desert, and it is being shifted around, and th ....

Sand Grains , Didn T ,