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Weekly Dev Report #1 news - Z1 Project We are very excited to announce our first steps in this project, with some early concept art for the main character. The art style we will start with. The importance of a production planning to us. And some notes from our Programmer about mechanics. Posted by Joao-A-Silva on Hello First of all we want to thank you for showing interest in the beginning of our project as this is our first article. We will be posting a new article every week about the situation of the game we are developing. The main topics that are going to be discussed are: art style and direction; difficulty and programing optimizations; level designing and production milestones. ....
Z1 Project Windows game Hello By now we had yet to show how the game is going programing-wise, therefore today will talk about what has been implemented and the needed improvements. In the art department, a new concept has been done that reflects the POV of an enemy. And a new moodboard about art style, a color pallet. The progress of implementing mechanics, is so far very basic. Moroever, because we are still in art concepting phase we don t have any good assets to use in the gifs shown: 1,2 3,4 So there are 4 different mechanics. While the 1st and 2nd one are quite simple to understand, basic movement and a jump. On the 3rd by simply walking to the brown figure it disapears, while on the 4th a teleport is used to make it vanish. However all these are very rough and it will be needed time to improve them. ....