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Modern C for C++ Peeps


Modern C for C++ Peeps
Sep 27, 2019
(update 28-Sep-2019: some fixes and error corrections)
When discussing C with C++ programmers I often notice a somewhat outdated
view of C, usually a familiarity with a C dialect that lies somewhere between
C89 and C99, because that’s essentially the “subset of C that’s supported by
C++”.
I can’t blame them though because when I started writing C code again I had
a similar outdated view of the language.
Also to be clear, the ‘Modern C’ I’m talking about here is not modern at all,
but already two decades old. I’ll focus on the subset of C99 which is ....

Modernci M , Visual Studio , Easter Egg , Data Oriented Design , காட்சி ஸ்டுடியோ , ஈஸ்டர் முட்டை , தகவல்கள் ஓரியெந்‌டெட் வடிவமைப்பு ,

The compiler will optimize that away


Dark
Created: 2021-04-01
Reading time: ~16 minutes
A lot of programmers believe that compilers are magic black boxes in which you put
your messy code in and get a nice optimized binary out. The hallway philosophers
will often start a debate on which language features or compiler flags to use
in order to capture the full power of the compiler’s magic.
If you have ever seen the GCC codebase, you would really believe it must be doing
some magical optimizations coming from another planet.
Nevertheless, if you analyze the compiler’s output you will found out that
the compilers are not really that great at optimizing your code. Not because ....

Mike Acton , Tony Albrecht , Object Oriented Enterprise Cache Trasher , Java Microbenchmark Harness , Data Oriented Design , Foot With , Systems Performance , மைக் செயல்பட , டோனி ஆல்பிரெக்ட் , தகவல்கள் ஓரியெந்‌டெட் வடிவமைப்பு , அமைப்புகள் செயல்திறன் ,

Hostile Mars Devlog Update 03: Plants! (Lichens and Bryophytes), Laser Traps, New Robot Textures news


Hostile Mars Devlog Update 03: Plants! (Lichens and Bryophytes), Laser Traps, New Robot Textures news
Hostile Mars is a Tower-Defense Factory-Building game. You must create efficient supply chains, salvage destroyed enemies, and upgrade structures to support your gigantic cannons that defend your base against thousands of enemies.GIGANTIC GUNS
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Hostile Mars Devlog Update 03: Plants! (Lichens and Bryophytes), Laser Traps, New Robot Textures
Hostile Mars Devlog Update 03: Plants! (Lichens and Bryophytes), Laser Traps, New Robot Textures, and Data-Oriented Design: Inverse Kinematics.
Posted by BigRookGames on
Another productive week and another devlog!
The past week has been spent on implementing an IK (Inverse Kinematics) system using a data-oriented approach. All of the enemies are entities instead of traditional game objects, which allows for a crazy amount of enemies both active and on-screen simultaneously! ....

Mars Devlog , Hostile Mars Devlog , Inverse Kinematics , Data Oriented Design , Mars Bots , Mars Walker Bots , Mars Laser Trap , Hostile Mars , Hostile Mars Devlog Update 03 Plants Lichens And Bryophytes Laser Traps New Robot Textures , தலைகீழ் கிநெம்யாடிக்ஸ் , தகவல்கள் ஓரியெந்‌டெட் வடிவமைப்பு , செவ்வாய் கிரகம் போட்கள் , செவ்வாய் கிரகம் வாக்கர் போட்கள் , செவ்வாய் கிரகம் லேசர் பொறி , விரோதமான செவ்வாய் கிரகம் ,